commit | 01979417d7dfcbffada2a050b6d11b8a3bbfc547 | [log] [tgz] |
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author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Wed Feb 14 11:39:21 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Feb 14 11:39:21 2024 +0000 |
tree | b24f4d8f2fd2e9ab67deba9607960986dc7ef58a | |
parent | 699ce34730d42d58d06c11eddf30e2c06e831d2b [diff] |
Roll DirectX Shader Compiler from 446da195b4f3 to 557759b4b151 (6 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/446da195b4f3..557759b4b151 2024-02-14 hanbyang@microsoft.com Fixed the new test depending on the order of functions in the module (#6304) 2024-02-13 hanbyang@microsoft.com Made the `this` variable in templated struct member functions references (#6296) 2024-02-13 cbeckley@google.com [SPIR-V] Update dependencies (#6303) 2024-02-13 cbeckley@google.com [SPIR-V] Remove duplication of raytracing stage vars (#6268) 2024-02-13 python3kgae@outlook.com [SM68] Add test for node objects as function parameter. (#6231) 2024-02-13 stevenperron@google.com [SPIRV] Cast SV_CULLPRIMITIVE to uint (#6297) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC bajones@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: bajones@google.com Change-Id: If98e21057d36c9e187427d5f11fa88accca78710 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/174963 Kokoro: Kokoro <noreply+kokoro@google.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.