blob: eda6fa124d4515b9656c63ab90ac8cc937a9e300 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
int4 textureLoad2d(texture2d<int, access::sample> tint_symbol, int2 coords, int level) {
return tint_symbol.read(uint2(coords), level);
}
void doTextureLoad(texture2d<int, access::sample> tint_symbol_2) {
int4 res = textureLoad2d(tint_symbol_2, int2(0), 0);
}
struct tint_symbol_1 {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<int, access::sample> tint_symbol_3) {
doTextureLoad(tint_symbol_3);
return float4(0.0f);
}
vertex tint_symbol_1 vertex_main(texture2d<int, access::sample> tint_symbol_4 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_4);
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<int, access::sample> tint_symbol_5 [[texture(0)]]) {
doTextureLoad(tint_symbol_5);
return;
}
kernel void compute_main(texture2d<int, access::sample> tint_symbol_6 [[texture(0)]]) {
doTextureLoad(tint_symbol_6);
return;
}