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dawn
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01bd3aa73e60dd8b7d532580866f6e8b26b37b50
/
.
/
test
/
tint
/
expressions
/
bitcast
/
vector
/
u32-f32.wgsl.expected.glsl
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#version 310 es
void
f
()
{
uvec3 a
=
uvec3
(
1u
,
2u
,
3u
);
vec3 b
=
uintBitsToFloat
(
a
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
f
();
return
;
}