#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
float16_t t = 0.0hf; | |
f16vec2 m() { | |
t = 1.0hf; | |
return f16vec2(t); | |
} | |
void f() { | |
f16vec2 tint_symbol = m(); | |
bvec2 v = bvec2(tint_symbol); | |
} | |