| void unused_entry_point() { |
| static matrix<float16_t, 4, 3> m = matrix<float16_t, 4, 3>(vector<float16_t, 3>(float16_t(0.0h), float16_t(1.0h), float16_t(2.0h)), vector<float16_t, 3>(float16_t(3.0h), float16_t(4.0h), float16_t(5.0h)), vector<float16_t, 3>(float16_t(6.0h), float16_t(7.0h), float16_t(8.0h)), vector<float16_t, 3>(float16_t(9.0h), float16_t(10.0h), float16_t(11.0h))); |
| matrix<float16_t, 4, 3> f() { |
| const matrix<float16_t, 4, 3> m_1 = matrix<float16_t, 4, 3>(m); |
| D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x000001F62FD73DD0(6,15-23): error X3000: syntax error: unexpected token 'float16_t' |