#include <metal_stdlib> | |
using namespace metal; | |
float4x3 f() { | |
thread float4x3 tint_symbol = float4x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f), float3(6.0f, 7.0f, 8.0f), float3(9.0f, 10.0f, 11.0f)); | |
float4x3 const m_1 = float4x3(tint_symbol); | |
return m_1; | |
} | |