#version 310 es | |
#extension GL_OES_sample_variables : require | |
precision mediump float; | |
void tint_symbol(vec4 position, bool front_facing, uint sample_index, uint sample_mask) { | |
if (front_facing) { | |
vec4 foo = position; | |
uint bar = (sample_index + sample_mask); | |
} | |
} | |
void main() { | |
tint_symbol(gl_FragCoord, gl_FrontFacing, uint(gl_SampleID), uint(gl_SampleMaskIn[0])); | |
return; | |
} |