| struct tint_symbol { |
| float value : SV_Depth; |
| }; |
| |
| float main1_inner() { |
| return 1.0f; |
| } |
| |
| tint_symbol main1() { |
| const float inner_result = main1_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| struct tint_symbol_1 { |
| uint value : SV_Coverage; |
| }; |
| |
| uint main2_inner() { |
| return 1u; |
| } |
| |
| tint_symbol_1 main2() { |
| const uint inner_result_1 = main2_inner(); |
| tint_symbol_1 wrapper_result_1 = (tint_symbol_1)0; |
| wrapper_result_1.value = inner_result_1; |
| return wrapper_result_1; |
| } |