commit | 0205a90535c9cb18aa86bd13bf6a123c741861ab | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Tue Jan 30 02:24:10 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jan 30 02:24:10 2024 +0000 |
tree | cf103abec05e009cc49edbcd1b62887fd67e478a | |
parent | 454fc55e5b32c283c22f8348bf68e64731ff9a72 [diff] |
Roll DirectX Shader Compiler from 0ec50f6cff3f to 438781364eea (5 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/0ec50f6cff3f..438781364eea 2024-01-29 python3kgae@outlook.com [SM68] add dxilver check for validation tests. (#6214) 2024-01-29 stevenperron@google.com Add member variable comments. (#6215) 2024-01-29 sudonatalie@google.com [SPIR-V] Add VulkanMemoryModelDeviceScope (#6186) 2024-01-29 cbeckley@google.com [SPIR-V] Evaluate arguments to ext_execution_mode (#6200) 2024-01-29 stevenperron@google.com Add testing infrastructure to test SPIR-V codegen from lib call (#6152) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC alanbaker@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: alanbaker@google.com Change-Id: I4f67f68ff4b80dfc3382d04a1a626f4bf7803e72 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/172240 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.