commit | 02101101eafe9b3d1fe35741fa78bb54ab44b7e7 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Sat Feb 10 15:34:44 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Feb 10 15:34:44 2024 +0000 |
tree | eae7681817c67fd703db481b59970ee23710d2cc | |
parent | bcfc37387226d875d956f7a076ecc19609878dbe [diff] |
Roll DirectX Shader Compiler from afedfff5c1b6 to cadf3bfed1db (4 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/afedfff5c1b6..cadf3bfed1db 2024-02-10 jbatista@microsoft.com [Sema] Add final touches to wave size range implementation (#6202) 2024-02-10 texr@microsoft.com RDAT: Check flags and WaveSize for min SM; fix flag detection and merging (#6207) 2024-02-10 grroth@microsoft.com Warn on ignored attributes on library non-entry points (#6243) 2024-02-09 jbatista@microsoft.com [Sema] Add diagnostics for incompatible combination of System Values and node Launch Types. (#6252) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC rharrison@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: rharrison@google.com Change-Id: I8378c2b58e2595f14485548eebd2cc2f9784e4b1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/174461 Kokoro: Kokoro <noreply+kokoro@google.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.