blob: 5b35dcbea201079d79dd53498381e8ec805c8eec [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureNumLevels_24b2c6() {
uint3 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
uint res = tint_tmp.z;
prevent_dce.Store(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureNumLevels_24b2c6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureNumLevels_24b2c6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_24b2c6();
return;
}