blob: daf232912489fa9c213497a275664123b80bbca3 [file] [log] [blame]
#version 310 es
struct tint_symbol {
uint texture_builtin_value_0;
uint pad;
uint pad_1;
uint pad_2;
};
layout(binding = 0, std140) uniform tint_symbol_1_block_ubo {
tint_symbol inner;
} tint_symbol_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uint inner;
} prevent_dce;
void textureNumLevels_9a1a65() {
uint res = tint_symbol_1.inner.texture_builtin_value_0;
prevent_dce.inner = res;
}
vec4 vertex_main() {
textureNumLevels_9a1a65();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision highp float;
precision highp int;
struct tint_symbol {
uint texture_builtin_value_0;
uint pad;
uint pad_1;
uint pad_2;
};
layout(binding = 0, std140) uniform tint_symbol_1_block_ubo {
tint_symbol inner;
} tint_symbol_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uint inner;
} prevent_dce;
void textureNumLevels_9a1a65() {
uint res = tint_symbol_1.inner.texture_builtin_value_0;
prevent_dce.inner = res;
}
void fragment_main() {
textureNumLevels_9a1a65();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct tint_symbol {
uint texture_builtin_value_0;
uint pad;
uint pad_1;
uint pad_2;
};
layout(binding = 0, std140) uniform tint_symbol_1_block_ubo {
tint_symbol inner;
} tint_symbol_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uint inner;
} prevent_dce;
void textureNumLevels_9a1a65() {
uint res = tint_symbol_1.inner.texture_builtin_value_0;
prevent_dce.inner = res;
}
void compute_main() {
textureNumLevels_9a1a65();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}