blob: f188cf97e8a23eaf9738c7464bd759419ad7a34e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d<int, access::sample> arg_0;
};
struct vertex_main_outputs {
float4 tint_symbol_1 [[position]];
};
int4 textureLoad2d(texture2d<int, access::sample> tint_symbol, int2 coords, int level) {
return tint_symbol.read(uint2(coords), level);
}
void doTextureLoad(tint_module_vars_struct tint_module_vars) {
int4 res = textureLoad2d(tint_module_vars.arg_0, int2(0), 0);
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
doTextureLoad(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(texture2d<int, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
doTextureLoad(tint_module_vars);
}
kernel void compute_main(texture2d<int, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
doTextureLoad(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(texture2d<int, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
return vertex_main_outputs{.tint_symbol_1=vertex_main_inner(tint_module_vars)};
}