var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var a : vec2<f32>; | |
var b : vec2<f32>; | |
a = vec2<f32>(1.0, 1.0); | |
let x_25 : f32 = a.x; | |
a.x = (x_25 + 0.5); | |
let x_28 : vec2<f32> = a; | |
b = fract(x_28); | |
let x_31 : f32 = b.x; | |
if ((x_31 == 0.5)) { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} else { | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@fragment | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |