#version 310 es | |
shared int i; | |
void tint_symbol(uint local_invocation_index) { | |
{ | |
i = 0; | |
} | |
barrier(); | |
i = 123; | |
int u = (i + 1); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(gl_LocalInvocationIndex); | |
return; | |
} |