| #version 310 es |
| |
| |
| struct UBO { |
| int dynamic_idx; |
| }; |
| |
| struct Result { |
| int tint_symbol; |
| }; |
| |
| struct SSBO { |
| int data[4]; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform ubo_block_1_ubo { |
| UBO inner; |
| } v; |
| layout(binding = 2, std430) |
| buffer result_block_1_ssbo { |
| Result inner; |
| } v_1; |
| layout(binding = 1, std430) |
| buffer ssbo_block_1_ssbo { |
| SSBO inner; |
| } v_2; |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| uint v_3 = min(uint(v.inner.dynamic_idx), 3u); |
| v_2.inner.data[v_3] = 1; |
| v_1.inner.tint_symbol = v_2.inner.data[3u]; |
| } |