blob: 592c66206822f877e0e49085f6fb150d8ea4c6f2 [file] [log] [blame]
//
// fragment_main
//
struct frexp_result_vec3_f16 {
vector<float16_t, 3> fract;
int3 exp;
};
void frexp_ae4a66() {
frexp_result_vec3_f16 res = {(float16_t(0.5h)).xxx, (int(1)).xxx};
}
void fragment_main() {
frexp_ae4a66();
}
//
// compute_main
//
struct frexp_result_vec3_f16 {
vector<float16_t, 3> fract;
int3 exp;
};
void frexp_ae4a66() {
frexp_result_vec3_f16 res = {(float16_t(0.5h)).xxx, (int(1)).xxx};
}
[numthreads(1, 1, 1)]
void compute_main() {
frexp_ae4a66();
}
//
// vertex_main
//
struct frexp_result_vec3_f16 {
vector<float16_t, 3> fract;
int3 exp;
};
struct VertexOutput {
float4 pos;
};
struct vertex_main_outputs {
float4 VertexOutput_pos : SV_Position;
};
void frexp_ae4a66() {
frexp_result_vec3_f16 res = {(float16_t(0.5h)).xxx, (int(1)).xxx};
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
frexp_ae4a66();
VertexOutput v = tint_symbol;
return v;
}
vertex_main_outputs vertex_main() {
VertexOutput v_1 = vertex_main_inner();
vertex_main_outputs v_2 = {v_1.pos};
return v_2;
}