| struct modf_result_vec3_f32 { |
| modf_result_vec3_f32 res = modf_result_vec3_f32(vec3(-0.5f), vec3(-1.0f)); |
| struct modf_result_vec3_f32 { |
| modf_result_vec3_f32 res = modf_result_vec3_f32(vec3(-0.5f), vec3(-1.0f)); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| struct modf_result_vec3_f32 { |
| modf_result_vec3_f32 res = modf_result_vec3_f32(vec3(-0.5f), vec3(-1.0f)); |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| gl_Position = vertex_main_inner().pos; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |