// | |
// fragment_main | |
// | |
#include <metal_stdlib> | |
using namespace metal; | |
half sqrt_ec33e9() { | |
half res = 1.0h; | |
return res; | |
} | |
struct VertexOutput { | |
float4 pos; | |
half prevent_dce; | |
}; | |
fragment void fragment_main(device half* tint_symbol [[buffer(0)]]) { | |
*(tint_symbol) = sqrt_ec33e9(); | |
return; | |
} | |
// | |
// compute_main | |
// | |
#include <metal_stdlib> | |
using namespace metal; | |
half sqrt_ec33e9() { | |
half res = 1.0h; | |
return res; | |
} | |
struct VertexOutput { | |
float4 pos; | |
half prevent_dce; | |
}; | |
kernel void compute_main(device half* tint_symbol [[buffer(0)]]) { | |
*(tint_symbol) = sqrt_ec33e9(); | |
return; | |
} | |
// | |
// vertex_main | |
// | |
#include <metal_stdlib> | |
using namespace metal; | |
half sqrt_ec33e9() { | |
half res = 1.0h; | |
return res; | |
} | |
struct VertexOutput { | |
float4 pos; | |
half prevent_dce; | |
}; | |
struct tint_symbol { | |
half prevent_dce [[user(locn0)]] [[flat]]; | |
float4 pos [[position]]; | |
}; | |
VertexOutput vertex_main_inner() { | |
VertexOutput out = {}; | |
out.pos = float4(0.0f); | |
out.prevent_dce = sqrt_ec33e9(); | |
return out; | |
} | |
vertex tint_symbol vertex_main() { | |
VertexOutput const inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = {}; | |
wrapper_result.pos = inner_result.pos; | |
wrapper_result.prevent_dce = inner_result.prevent_dce; | |
return wrapper_result; | |
} | |