blob: 71333be22e715d3ae1e9a972a1ac042da5c84b53 [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec3 inner;
} v;
vec3 tan_7ea104() {
vec3 res = vec3(1.55740773677825927734f);
return res;
}
void main() {
v.inner = tan_7ea104();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec3 inner;
} v;
vec3 tan_7ea104() {
vec3 res = vec3(1.55740773677825927734f);
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = tan_7ea104();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
vec3 prevent_dce;
};
layout(location = 0) flat out vec3 tint_interstage_location0;
vec3 tan_7ea104() {
vec3 res = vec3(1.55740773677825927734f);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec3(0.0f));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = tan_7ea104();
return tint_symbol;
}
void main() {
VertexOutput v = vertex_main_inner();
gl_Position = v.pos;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
tint_interstage_location0 = v.prevent_dce;
gl_PointSize = 1.0f;
}