| layout(binding = 0, std430) |
| buffer f_prevent_dce_block_ssbo { |
| uint res = min(arg_0, arg_1); |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| uint res = min(arg_0, arg_1); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| layout(location = 0) flat out uint tint_interstage_location0; |
| uint res = min(arg_0, arg_1); |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = min_46c5d3(); |
| VertexOutput v = vertex_main_inner(); |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| tint_interstage_location0 = v.prevent_dce; |