blob: 0811892cbd91f5160594dcd74d355b61a7f5f830 [file] [log] [blame]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
float4 mix_1faeb1() {
float4 arg_0 = float4(1.0f);
float4 arg_1 = float4(1.0f);
float arg_2 = 1.0f;
float4 res = mix(arg_0, arg_1, arg_2);
return res;
}
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
fragment void fragment_main(device float4* tint_symbol [[buffer(0)]]) {
*(tint_symbol) = mix_1faeb1();
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
float4 mix_1faeb1() {
float4 arg_0 = float4(1.0f);
float4 arg_1 = float4(1.0f);
float arg_2 = 1.0f;
float4 res = mix(arg_0, arg_1, arg_2);
return res;
}
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
kernel void compute_main(device float4* tint_symbol [[buffer(0)]]) {
*(tint_symbol) = mix_1faeb1();
return;
}
//
// vertex_main
//
#include <metal_stdlib>
using namespace metal;
float4 mix_1faeb1() {
float4 arg_0 = float4(1.0f);
float4 arg_1 = float4(1.0f);
float arg_2 = 1.0f;
float4 res = mix(arg_0, arg_1, arg_2);
return res;
}
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct tint_symbol {
float4 prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = mix_1faeb1();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}