blob: f8e1458b8d582dd4aa5cd2b21f1d4cec52cc9f08 [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
struct modf_result_vec3_f32 {
vec3 fract;
vec3 whole;
};
void modf_68d8ee() {
modf_result_vec3_f32 res = modf_result_vec3_f32(vec3(-0.5f), vec3(-1.0f));
}
void main() {
modf_68d8ee();
}
//
// compute_main
//
#version 310 es
struct modf_result_vec3_f32 {
vec3 fract;
vec3 whole;
};
void modf_68d8ee() {
modf_result_vec3_f32 res = modf_result_vec3_f32(vec3(-0.5f), vec3(-1.0f));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
modf_68d8ee();
}
//
// vertex_main
//
#version 310 es
struct modf_result_vec3_f32 {
vec3 fract;
vec3 whole;
};
struct VertexOutput {
vec4 pos;
};
void modf_68d8ee() {
modf_result_vec3_f32 res = modf_result_vec3_f32(vec3(-0.5f), vec3(-1.0f));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
modf_68d8ee();
return tint_symbol;
}
void main() {
gl_Position = vertex_main_inner().pos;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}