| bool4 arg_2 = (true).xxxx; |
| float4 res = (arg_2 ? (1.0f).xxxx : (1.0f).xxxx); |
| bool4 arg_2 = (true).xxxx; |
| float4 res = (arg_2 ? (1.0f).xxxx : (1.0f).xxxx); |
| bool4 arg_2 = (true).xxxx; |
| float4 res = (arg_2 ? (1.0f).xxxx : (1.0f).xxxx); |
| float4 pos : SV_Position; |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol_1 vertex_main() { |
| VertexOutput inner_result = vertex_main_inner(); |
| tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| wrapper_result.pos = inner_result.pos; |