blob: 4e2376fa43283181827bc5dcf671b194e866539d [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
struct In {
vec4 pos;
};
in vec4 f_Input;
void g(float a, float b) {
}
void f_inner(In tint_symbol, vec4 fbf) {
g(tint_symbol.pos.x, fbf.y);
}
void main() {
In v = In(gl_FragCoord);
f_inner(v, f_Input);
}