| #version 310 es |
| |
| uint tint_div(uint lhs, uint rhs) { |
| return (lhs / mix(rhs, 1u, (rhs == 0u))); |
| } |
| |
| uint tint_mod(uint lhs, uint rhs) { |
| return (lhs % mix(rhs, 1u, (rhs == 0u))); |
| } |
| |
| shared int zero[2][3]; |
| void tint_zero_workgroup_memory(uint local_idx) { |
| { |
| for(uint idx = local_idx; (idx < 6u); idx = (idx + 1u)) { |
| uint i = tint_div(idx, 3u); |
| uint i_1 = tint_mod(idx, 3u); |
| zero[i][i_1] = 0; |
| } |
| } |
| barrier(); |
| } |
| |
| void tint_symbol(uint local_invocation_index) { |
| tint_zero_workgroup_memory(local_invocation_index); |
| int v[2][3] = zero; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol(gl_LocalInvocationIndex); |
| return; |
| } |