| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| tmp_struct = struct @align(4) { |
| nmb:array<i32, 1> @offset(0) |
| } |
| |
| $B1: { # root |
| %x_11:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_24:ptr<function, array<i32, 1>, read_write> = var |
| %x_68:ptr<function, bool, read_write> = var, false |
| %x_17:ptr<function, i32, read_write> = var |
| %x_18:ptr<function, i32, read_write> = var |
| %x_19:ptr<function, i32, read_write> = var |
| %x_20:ptr<function, i32, read_write> = var |
| %x_69:ptr<function, bool, read_write> = var, false |
| %tmp_float:ptr<function, f32, read_write> = var |
| %color:ptr<function, vec3<f32>, read_write> = var |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %x_79:ptr<function, bool, read_write> = var |
| %x_25:ptr<function, i32, read_write> = var |
| %x_26:ptr<function, i32, read_write> = var |
| %x_101:ptr<function, vec3<f32>, read_write> = var |
| %18:ptr<uniform, vec2<f32>, read> = access %x_11, 0u |
| %19:f32 = load_vector_element %18, 1u |
| %x_75:f32 = let %19 |
| store %tmp_float, %x_75 |
| %21:vec3<f32> = construct %x_75 |
| %x_76:vec3<f32> = let %21 |
| store %color, %x_76 |
| store %x_24, array<i32, 1>(0i) |
| store %x_68, false |
| store %x_79, false |
| loop [b: $B4] { # loop_2 |
| $B4: { # body |
| %x_21:ptr<function, i32, read_write> = var |
| %x_93:ptr<function, bool, read_write> = var |
| store %x_18, 1i |
| store %x_21, 1i |
| loop [b: $B5, c: $B6] { # loop_3 |
| $B5: { # body |
| store %x_25, 0i |
| %25:bool = load %x_79 |
| store %x_93, %25 |
| %26:i32 = load %x_21 |
| %27:bool = gt %26, 10i |
| if %27 [t: $B7, f: $B8] { # if_1 |
| $B7: { # true |
| exit_if # if_1 |
| } |
| $B8: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %28:i32 = load %x_21 |
| %29:i32 = sub %28, 1i |
| %x_22:i32 = let %29 |
| store %x_19, %x_22 |
| %31:ptr<function, i32, read_write> = access %x_24, %x_22 |
| %32:i32 = load %31 |
| %33:bool = eq %32, 1i |
| if %33 [t: $B9] { # if_2 |
| $B9: { # true |
| store %x_68, true |
| store %x_17, 1i |
| store %x_25, 1i |
| store %x_93, true |
| exit_loop # loop_3 |
| } |
| } |
| store %x_18, %x_22 |
| continue # -> $B6 |
| } |
| $B6: { # continuing |
| store %x_21, %x_22 |
| next_iteration # -> $B5 |
| } |
| } |
| %34:i32 = load %x_25 |
| store %x_26, %34 |
| %35:bool = load %x_93 |
| if %35 [t: $B10] { # if_3 |
| $B10: { # true |
| exit_loop # loop_2 |
| } |
| } |
| store %x_68, true |
| store %x_17, -1i |
| store %x_26, -1i |
| exit_loop # loop_2 |
| } |
| } |
| %36:i32 = load %x_26 |
| store %x_20, %36 |
| %37:i32 = load %x_26 |
| %38:bool = eq %37, -1i |
| if %38 [t: $B11, f: $B12] { # if_4 |
| $B11: { # true |
| store %continue_execution, false |
| exit_if # if_4 |
| } |
| $B12: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| %39:f32 = access %x_76, 0u |
| %40:vec2<f32> = swizzle %x_76, yz |
| %41:vec2<f32> = add %40, vec2<f32>(1.0f) |
| %42:vec2<f32> = swizzle %41, xy |
| %43:vec3<f32> = construct %39, %42 |
| store %x_101, %43 |
| %44:vec3<f32> = load %x_101 |
| store %color, %44 |
| %45:ptr<uniform, vec2<f32>, read> = access %x_11, 0u |
| %46:f32 = load_vector_element %45, 0u |
| %47:bool = gt %46, 1.0f |
| if %47 [t: $B13] { # if_5 |
| $B13: { # true |
| store %x_69, true |
| exit_loop # loop_1 |
| } |
| } |
| exit_if # if_4 |
| } |
| } |
| %48:f32 = load_vector_element %x_101, 0u |
| %49:f32 = load_vector_element %x_101, 1u |
| %50:f32 = load_vector_element %x_101, 2u |
| %51:vec4<f32> = construct %48, %49, %50, 1.0f |
| store %x_GLF_color, %51 |
| store %x_69, true |
| exit_loop # loop_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B14: { |
| %53:void = call %main_1 |
| %54:vec4<f32> = load %x_GLF_color |
| %55:main_out = construct %54 |
| %56:bool = load %continue_execution |
| %57:bool = eq %56, false |
| if %57 [t: $B15] { # if_6 |
| $B15: { # true |
| terminate_invocation |
| } |
| } |
| ret %55 |
| } |
| } |
| %binarySearch_struct_tmp_struct_i1_1_1_ = func(%obj:ptr<function, tmp_struct, read_write>):i32 { |
| $B16: { |
| %x_112:ptr<function, bool, read_write> = var, false |
| %x_16:ptr<function, i32, read_write> = var |
| %one:ptr<function, i32, read_write> = var |
| %zero:ptr<function, i32, read_write> = var |
| %x_114:ptr<function, bool, read_write> = var |
| %x_27:ptr<function, i32, read_write> = var |
| %x_28:ptr<function, i32, read_write> = var |
| store %x_114, false |
| loop [b: $B17] { # loop_4 |
| $B17: { # body |
| %x_15:ptr<function, i32, read_write> = var |
| %x_128:ptr<function, bool, read_write> = var |
| store %one, 1i |
| store %x_15, 1i |
| loop [b: $B18, c: $B19] { # loop_5 |
| $B18: { # body |
| store %x_27, 0i |
| %69:bool = load %x_114 |
| store %x_128, %69 |
| %70:i32 = load %x_15 |
| %71:bool = gt %70, 10i |
| if %71 [t: $B20, f: $B21] { # if_7 |
| $B20: { # true |
| exit_if # if_7 |
| } |
| $B21: { # false |
| exit_loop # loop_5 |
| } |
| } |
| %72:i32 = load %x_15 |
| %73:i32 = sub %72, 1i |
| %x_13:i32 = let %73 |
| store %zero, %x_13 |
| %75:ptr<function, i32, read_write> = access %obj, 0u, %x_13 |
| %76:i32 = load %75 |
| %77:bool = eq %76, 1i |
| if %77 [t: $B22] { # if_8 |
| $B22: { # true |
| store %x_112, true |
| store %x_16, 1i |
| store %x_27, 1i |
| store %x_128, true |
| exit_loop # loop_5 |
| } |
| } |
| store %one, %x_13 |
| continue # -> $B19 |
| } |
| $B19: { # continuing |
| store %x_15, %x_13 |
| next_iteration # -> $B18 |
| } |
| } |
| %78:i32 = load %x_27 |
| store %x_28, %78 |
| %79:bool = load %x_128 |
| if %79 [t: $B23] { # if_9 |
| $B23: { # true |
| exit_loop # loop_4 |
| } |
| } |
| store %x_112, true |
| store %x_16, -1i |
| store %x_28, -1i |
| exit_loop # loop_4 |
| } |
| } |
| %80:i32 = load %x_28 |
| ret %80 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |