[tint][ir][spirv] Deduplicate storage textures with different accesses `readonly_and_readwrite_storage_textures` adds support for storage texture with read and write access controls. SPIR-V does not consider these different types, and need deduplicating. Fixed: 342840932 Change-Id: I3ecb0b7ac4dabe414eece04343d1089ffb9af570 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/190621 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: David Neto <dneto@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.