| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf2 = struct @align(4) { |
| zero:f32 @offset(0) |
| } |
| |
| strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf2, read> = var @binding_point(0, 2) |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %x_32:ptr<function, i32, read_write> = var |
| %8:ptr<uniform, f32, read> = access %x_6, 0u |
| %9:f32 = load %8 |
| %x_34:f32 = let %9 |
| %11:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %12:f32 = load %11 |
| %x_36:f32 = let %12 |
| %14:bool = lt %x_34, %x_36 |
| if %14 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %15:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %16:i32 = load %15 |
| %x_42:i32 = let %16 |
| store %x_32, %x_42 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %18:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %19:i32 = load %18 |
| %x_44:i32 = let %19 |
| store %x_32, %x_44 |
| exit_if # if_1 |
| } |
| } |
| %21:i32 = load %x_32 |
| %x_45:i32 = let %21 |
| %23:i32 = or %x_45, 1i |
| %24:i32 = complement %23 |
| store %a, %24 |
| %25:i32 = load %a |
| %x_48:i32 = let %25 |
| %27:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %28:i32 = load %27 |
| %x_50:i32 = let %28 |
| %30:i32 = complement %x_50 |
| %31:bool = eq %x_48, %30 |
| if %31 [t: $B5, f: $B6] { # if_2 |
| $B5: { # true |
| %32:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %33:i32 = load %32 |
| %x_57:i32 = let %33 |
| %35:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %36:i32 = load %35 |
| %x_60:i32 = let %36 |
| %38:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %39:i32 = load %38 |
| %x_63:i32 = let %39 |
| %41:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %42:i32 = load %41 |
| %x_66:i32 = let %42 |
| %44:f32 = convert %x_57 |
| %45:f32 = let %44 |
| %46:f32 = convert %x_60 |
| %47:f32 = let %46 |
| %48:f32 = convert %x_63 |
| %49:f32 = let %48 |
| %50:f32 = convert %x_66 |
| %51:vec4<f32> = construct %45, %47, %49, %50 |
| store %x_GLF_color, %51 |
| exit_if # if_2 |
| } |
| $B6: { # false |
| %52:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %53:i32 = load %52 |
| %x_70:i32 = let %53 |
| %55:f32 = convert %x_70 |
| %x_71:f32 = let %55 |
| %57:vec4<f32> = construct %x_71, %x_71, %x_71, %x_71 |
| store %x_GLF_color, %57 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B7: { |
| %59:void = call %main_1 |
| %60:vec4<f32> = load %x_GLF_color |
| %61:main_out = construct %60 |
| ret %61 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |