| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %sums:ptr<function, array<f32, 2>, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %c:ptr<function, i32, read_write> = var |
| %d:ptr<function, i32, read_write> = var |
| %indexable:ptr<function, mat2x2<f32>, read_write> = var |
| %indexable_1:ptr<function, mat2x2<f32>, read_write> = var |
| %x_158:ptr<function, bool, read_write> = var |
| %x_159:ptr<function, bool, read_write> = var |
| %14:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %15:i32 = load %14 |
| %x_16:i32 = let %15 |
| %17:ptr<function, f32, read_write> = access %sums, %x_16 |
| %18:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %19:f32 = load %18 |
| %20:f32 = negation %19 |
| store %17, %20 |
| %21:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %22:i32 = load %21 |
| %x_18:i32 = let %22 |
| %24:ptr<function, f32, read_write> = access %sums, %x_18 |
| %25:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %26:f32 = load %25 |
| %27:f32 = negation %26 |
| store %24, %27 |
| %28:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %29:i32 = load %28 |
| store %a, %29 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %30:i32 = load %a |
| %31:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %32:i32 = load %31 |
| %33:bool = lt %30, %32 |
| if %33 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %34:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %35:i32 = load %34 |
| store %b, %35 |
| loop [b: $B7, c: $B8] { # loop_2 |
| $B7: { # body |
| %36:i32 = load %b |
| %37:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %38:i32 = load %37 |
| %39:bool = lt %36, %38 |
| if %39 [t: $B9, f: $B10] { # if_2 |
| $B9: { # true |
| exit_if # if_2 |
| } |
| $B10: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %40:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %41:i32 = load %40 |
| store %c, %41 |
| loop [b: $B11, c: $B12] { # loop_3 |
| $B11: { # body |
| %42:i32 = load %c |
| %43:i32 = load %a |
| %44:bool = lte %42, %43 |
| if %44 [t: $B13, f: $B14] { # if_3 |
| $B13: { # true |
| exit_if # if_3 |
| } |
| $B14: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %45:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %46:i32 = load %45 |
| store %d, %46 |
| loop [b: $B15, c: $B16] { # loop_4 |
| $B15: { # body |
| %47:i32 = load %d |
| %48:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %49:i32 = load %48 |
| %50:bool = lt %47, %49 |
| if %50 [t: $B17, f: $B18] { # if_4 |
| $B17: { # true |
| exit_if # if_4 |
| } |
| $B18: { # false |
| exit_loop # loop_4 |
| } |
| } |
| %51:i32 = load %a |
| %x_31:i32 = let %51 |
| %53:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %54:i32 = load %53 |
| %55:f32 = convert %54 |
| %x_125:f32 = let %55 |
| %57:i32 = load %c |
| %x_33:i32 = let %57 |
| %59:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %60:i32 = load %59 |
| %x_34:i32 = let %60 |
| %62:vec2<f32> = construct %x_125, 0.0f |
| %63:vec2<f32> = let %62 |
| %64:vec2<f32> = construct 0.0f, %x_125 |
| %65:mat2x2<f32> = construct %63, %64 |
| store %indexable, %65 |
| %66:ptr<function, f32, read_write> = access %sums, %x_31 |
| %67:ptr<function, vec2<f32>, read_write> = access %indexable, %x_33 |
| %68:f32 = load_vector_element %67, %x_34 |
| store %66, %68 |
| %69:i32 = load %a |
| %x_35:i32 = let %69 |
| %71:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %72:i32 = load %71 |
| %73:f32 = convert %72 |
| %x_134:f32 = let %73 |
| %75:i32 = load %c |
| %x_37:i32 = let %75 |
| %77:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %78:i32 = load %77 |
| %x_38:i32 = let %78 |
| %80:vec2<f32> = construct %x_134, 0.0f |
| %81:vec2<f32> = let %80 |
| %82:vec2<f32> = construct 0.0f, %x_134 |
| %83:mat2x2<f32> = construct %81, %82 |
| store %indexable_1, %83 |
| %84:ptr<function, f32, read_write> = access %sums, %x_35 |
| %85:ptr<function, f32, read_write> = access %sums, %x_35 |
| %86:f32 = load %85 |
| %87:ptr<function, vec2<f32>, read_write> = access %indexable_1, %x_37 |
| %88:f32 = load_vector_element %87, %x_38 |
| %89:f32 = add %86, %88 |
| store %84, %89 |
| continue # -> $B16 |
| } |
| $B16: { # continuing |
| %90:i32 = load %d |
| %91:i32 = add %90, 1i |
| store %d, %91 |
| next_iteration # -> $B15 |
| } |
| } |
| continue # -> $B12 |
| } |
| $B12: { # continuing |
| %92:i32 = load %c |
| %93:i32 = add %92, 1i |
| store %c, %93 |
| next_iteration # -> $B11 |
| } |
| } |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| %94:i32 = load %b |
| %95:i32 = add %94, 1i |
| store %b, %95 |
| next_iteration # -> $B7 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %96:i32 = load %a |
| %97:i32 = add %96, 1i |
| store %a, %97 |
| next_iteration # -> $B3 |
| } |
| } |
| %98:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %99:i32 = load %98 |
| %100:ptr<function, f32, read_write> = access %sums, %99 |
| %101:f32 = load %100 |
| %102:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u |
| %103:f32 = load %102 |
| %104:bool = eq %101, %103 |
| %x_150:bool = let %104 |
| store %x_159, %x_150 |
| if %x_150 [t: $B19] { # if_5 |
| $B19: { # true |
| %106:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %107:i32 = load %106 |
| %108:ptr<function, f32, read_write> = access %sums, %107 |
| %109:f32 = load %108 |
| %110:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u |
| %111:f32 = load %110 |
| %112:bool = eq %109, %111 |
| store %x_158, %112 |
| %113:bool = load %x_158 |
| store %x_159, %113 |
| exit_if # if_5 |
| } |
| } |
| %114:bool = load %x_159 |
| if %114 [t: $B20, f: $B21] { # if_6 |
| $B20: { # true |
| %115:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %116:i32 = load %115 |
| %117:f32 = convert %116 |
| %118:f32 = let %117 |
| %119:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %120:i32 = load %119 |
| %121:f32 = convert %120 |
| %122:f32 = let %121 |
| %123:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %124:i32 = load %123 |
| %125:f32 = convert %124 |
| %126:f32 = let %125 |
| %127:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %128:i32 = load %127 |
| %129:f32 = convert %128 |
| %130:vec4<f32> = construct %118, %122, %126, %129 |
| store %x_GLF_color, %130 |
| exit_if # if_6 |
| } |
| $B21: { # false |
| %131:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %132:i32 = load %131 |
| %133:f32 = convert %132 |
| %134:vec4<f32> = construct %133 |
| store %x_GLF_color, %134 |
| exit_if # if_6 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B22: { |
| %136:void = call %main_1 |
| %137:vec4<f32> = load %x_GLF_color |
| %138:main_out = construct %137 |
| ret %138 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |