| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %sums:ptr<function, array<f32, 3>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %indexable:ptr<function, mat2x4<f32>, read_write> = var |
| %8:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %9:f32 = load %8 |
| %10:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %11:f32 = load %10 |
| %12:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %13:f32 = load %12 |
| %14:array<f32, 3> = construct %9, %11, %13 |
| store %sums, %14 |
| store %i, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %15:i32 = load %i |
| %16:i32 = let %15 |
| %17:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %18:i32 = load %17 |
| %19:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %20:i32 = load %19 |
| %21:i32 = max %18, %20 |
| %22:i32 = min %21, 2i |
| %23:bool = lt %16, %22 |
| if %23 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %24:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %25:i32 = load %24 |
| %x_59:i32 = let %25 |
| %27:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %28:f32 = load %27 |
| %x_61:f32 = let %28 |
| %30:i32 = load %i |
| %x_65:i32 = let %30 |
| %32:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %33:i32 = load %32 |
| %x_67:i32 = let %33 |
| %35:vec4<f32> = construct %x_61, 0.0f, 0.0f, 0.0f |
| %36:vec4<f32> = let %35 |
| %37:vec4<f32> = construct 0.0f, %x_61, 0.0f, 0.0f |
| %38:mat2x4<f32> = construct %36, %37 |
| store %indexable, %38 |
| %39:ptr<function, f32, read_write> = access %sums, %x_59 |
| %40:ptr<function, f32, read_write> = access %sums, %x_59 |
| %41:f32 = load %40 |
| %42:ptr<function, vec4<f32>, read_write> = access %indexable, %x_65 |
| %43:f32 = load_vector_element %42, %x_67 |
| %44:f32 = add %41, %43 |
| store %39, %44 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %45:i32 = load %i |
| %46:i32 = add %45, 1i |
| store %i, %46 |
| next_iteration # -> $B3 |
| } |
| } |
| %47:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %48:i32 = load %47 |
| %49:ptr<function, f32, read_write> = access %sums, %48 |
| %50:f32 = load %49 |
| %51:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %52:f32 = load %51 |
| %53:bool = eq %50, %52 |
| if %53 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| %54:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %55:i32 = load %54 |
| %56:f32 = convert %55 |
| %57:f32 = let %56 |
| %58:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %59:i32 = load %58 |
| %60:f32 = convert %59 |
| %61:f32 = let %60 |
| %62:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %63:i32 = load %62 |
| %64:f32 = convert %63 |
| %65:f32 = let %64 |
| %66:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %67:i32 = load %66 |
| %68:f32 = convert %67 |
| %69:vec4<f32> = construct %57, %61, %65, %68 |
| store %x_GLF_color, %69 |
| exit_if # if_2 |
| } |
| $B8: { # false |
| %70:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %71:i32 = load %70 |
| %72:f32 = convert %71 |
| %73:vec4<f32> = construct %72 |
| store %x_GLF_color, %73 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B9: { |
| %75:void = call %main_1 |
| %76:vec4<f32> = load %x_GLF_color |
| %77:main_out = construct %76 |
| ret %77 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |