| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| buf2 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_9:ptr<uniform, buf2, read> = var @binding_point(0, 2) |
| %x_11:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| store %a, 1i |
| %9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %10:i32 = load %9 |
| %11:f32 = convert %10 |
| %12:f32 = let %11 |
| %13:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %14:i32 = load %13 |
| %15:f32 = convert %14 |
| %16:f32 = let %15 |
| %17:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %18:i32 = load %17 |
| %19:f32 = convert %18 |
| %20:f32 = let %19 |
| %21:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %22:i32 = load %21 |
| %23:f32 = convert %22 |
| %24:vec4<f32> = construct %12, %16, %20, %23 |
| store %x_GLF_color, %24 |
| %25:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %26:i32 = load %25 |
| store %i, %26 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %27:i32 = load %i |
| %28:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %29:i32 = load %28 |
| %30:bool = lt %27, %29 |
| if %30 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %31:i32 = load %a |
| %x_61:i32 = let %31 |
| %33:i32 = load %a |
| %34:i32 = add %33, 1i |
| store %a, %34 |
| %35:bool = gt %x_61, 3i |
| if %35 [t: $B7] { # if_2 |
| $B7: { # true |
| exit_loop # loop_1 |
| } |
| } |
| %36:ptr<uniform, vec2<f32>, read> = access %x_9, 0u |
| %37:f32 = load_vector_element %36, 0u |
| %38:ptr<uniform, f32, read> = access %x_11, 0u, 0i, 0u |
| %39:f32 = load %38 |
| %40:bool = gt %37, %39 |
| if %40 [t: $B8] { # if_3 |
| $B8: { # true |
| store %continue_execution, false |
| exit_if # if_3 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %41:i32 = load %i |
| %42:i32 = add %41, 1i |
| store %i, %42 |
| next_iteration # -> $B3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B9: { |
| %44:void = call %main_1 |
| %45:vec4<f32> = load %x_GLF_color |
| %46:main_out = construct %45 |
| %47:bool = load %continue_execution |
| %48:bool = eq %47, false |
| if %48 [t: $B10] { # if_4 |
| $B10: { # true |
| terminate_invocation |
| } |
| } |
| ret %46 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |