| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| one:f32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_30:ptr<function, bool, read_write> = var |
| %x_31:ptr<function, bool, read_write> = var |
| store %x_GLF_color, vec4<f32>(0.0f) |
| %6:ptr<uniform, f32, read> = access %x_5, 0u |
| %7:f32 = load %6 |
| %8:bool = lt %7, 0.0f |
| %x_24:bool = let %8 |
| store %x_31, %x_24 |
| %10:bool = eq %x_24, false |
| if %10 [t: $B3] { # if_1 |
| $B3: { # true |
| %11:ptr<uniform, f32, read> = access %x_5, 0u |
| %12:f32 = load %11 |
| %13:bool = lt %12, 1.0f |
| store %x_30, %13 |
| %14:bool = load %x_30 |
| store %x_31, %14 |
| exit_if # if_1 |
| } |
| } |
| %15:bool = load %x_31 |
| if %15 [t: $B4] { # if_2 |
| $B4: { # true |
| ret |
| } |
| } |
| %16:ptr<uniform, f32, read> = access %x_5, 0u |
| %17:f32 = load %16 |
| %18:bool = lt %17, 0.0f |
| if %18 [t: $B5, f: $B6] { # if_3 |
| $B5: { # true |
| loop [b: $B7] { # loop_1 |
| $B7: { # body |
| %19:ptr<uniform, f32, read> = access %x_5, 0u |
| %20:f32 = load %19 |
| %21:bool = lt %20, 0.0f |
| if %21 [t: $B8, f: $B9] { # if_4 |
| $B8: { # true |
| exit_if # if_4 |
| } |
| $B9: { # false |
| exit_loop # loop_1 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f) |
| exit_loop # loop_1 |
| } |
| } |
| exit_if # if_3 |
| } |
| $B6: { # false |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B10: { |
| %23:void = call %main_1 |
| %24:vec4<f32> = load %x_GLF_color |
| %25:main_out = construct %24 |
| ret %25 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |