blob: 11ca372ce4d7b07eec1eaa20302ad1f85fc77d1d [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
one:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%x_30:ptr<function, bool, read_write> = var
%x_31_phi:ptr<function, bool, read_write> = var
store %x_GLF_color, vec4<f32>(0.0f)
%6:ptr<uniform, f32, read> = access %x_5, 0u
%7:f32 = load %6
%x_23:f32 = let %7
%9:bool = lt %x_23, 0.0f
%x_24:bool = let %9
store %x_31_phi, %x_24
%11:bool = eq %x_24, false
if %11 [t: $B3] { # if_1
$B3: { # true
%12:ptr<uniform, f32, read> = access %x_5, 0u
%13:f32 = load %12
%x_29:f32 = let %13
%15:bool = lt %x_29, 1.0f
store %x_30, %15
%16:bool = load %x_30
store %x_31_phi, %16
exit_if # if_1
}
}
%17:bool = load %x_31_phi
%x_31:bool = let %17
if %x_31 [t: $B4] { # if_2
$B4: { # true
ret
}
}
%19:ptr<uniform, f32, read> = access %x_5, 0u
%20:f32 = load %19
%x_35:f32 = let %20
%22:bool = lt %x_35, 0.0f
if %22 [t: $B5, f: $B6] { # if_3
$B5: { # true
loop [b: $B7] { # loop_1
$B7: { # body
%23:ptr<uniform, f32, read> = access %x_5, 0u
%24:f32 = load %23
%x_45:f32 = let %24
%26:bool = lt %x_45, 0.0f
if %26 [t: $B8, f: $B9] { # if_4
$B8: { # true
exit_if # if_4
}
$B9: { # false
exit_loop # loop_1
}
}
store %x_GLF_color, vec4<f32>(1.0f)
exit_loop # loop_1
}
}
exit_if # if_3
}
$B6: { # false
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B10: {
%28:void = call %main_1
%29:vec4<f32> = load %x_GLF_color
%30:main_out = construct %29
ret %30
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************