blob: 03d781c38ce05828e6c473e37396fd336c9a26ce [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%x_26:ptr<function, vec2<f32>, read_write> = var
%x_39:ptr<function, bool, read_write> = var
%x_26_phi:ptr<function, vec2<f32>, read_write> = var
%x_5_phi:ptr<function, i32, read_write> = var
%x_40_phi:ptr<function, bool, read_write> = var
store %x_26_phi, vec2<f32>(0.0f)
store %x_5_phi, 2i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%x_27:ptr<function, vec2<f32>, read_write> = var
%x_4:ptr<function, i32, read_write> = var
%10:vec2<f32> = load %x_26_phi
store %x_26, %10
%11:i32 = load %x_5_phi
%x_5:i32 = let %11
%13:bool = lt %x_5, 3i
if %13 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
continue # -> $B4
}
$B4: { # continuing
%14:f32 = convert %x_5
%15:vec2<f32> = construct 1.0f, %14
%x_32:vec2<f32> = let %15
%17:f32 = access %x_32, 0u
%18:f32 = access %x_32, 1u
%19:vec2<f32> = construct %17, %18
store %x_27, %19
%20:i32 = add %x_5, 1i
store %x_4, %20
%21:vec2<f32> = load %x_27
store %x_26_phi, %21
%22:i32 = load %x_4
store %x_5_phi, %22
next_iteration # -> $B3
}
}
%23:f32 = load_vector_element %x_26, 0u
%24:bool = neq %23, 1.0f
%x_34:bool = let %24
store %x_40_phi, %x_34
%26:bool = eq %x_34, false
if %26 [t: $B7] { # if_2
$B7: { # true
%27:f32 = load_vector_element %x_26, 1u
%28:bool = neq %27, 2.0f
store %x_39, %28
%29:bool = load %x_39
store %x_40_phi, %29
exit_if # if_2
}
}
%30:bool = load %x_40_phi
%x_40:bool = let %30
if %x_40 [t: $B8, f: $B9] { # if_3
$B8: { # true
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_3
}
$B9: { # false
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B10: {
%33:void = call %main_1
%34:vec4<f32> = load %x_GLF_color
%35:main_out = construct %34
ret %35
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************