blob: cbffb9724ab90d2b2f374dd6f1dd9281023adf91 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
zero:i32 @offset(0)
}
Array = struct @align(4) {
values:array<i32, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, Array, read_write> = var
%b:ptr<function, Array, read_write> = var
%one:ptr<function, f32, read_write> = var
%7:ptr<uniform, i32, read> = access %x_7, 0u
%8:i32 = load %7
%x_10:i32 = let %8
%10:ptr<function, i32, read_write> = access %a, 0u, %x_10
store %10, 1i
%11:Array = load %a
store %b, %11
store %one, 0.0f
%12:ptr<uniform, i32, read> = access %x_7, 0u
%13:i32 = load %12
%14:ptr<function, i32, read_write> = access %b, 0u, %13
%15:i32 = load %14
%16:bool = eq %15, 1i
if %16 [t: $B3] { # if_1
$B3: { # true
store %one, 1.0f
exit_if # if_1
}
}
%17:f32 = load %one
%18:vec4<f32> = construct %17, 0.0f, 0.0f, 1.0f
store %x_GLF_color, %18
ret
}
}
%tint_symbol = @fragment func():main_out {
$B4: {
%20:void = call %main_1
%21:vec4<f32> = load %x_GLF_color
%22:main_out = construct %21
ret %22
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************