| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %A1:ptr<function, array<f32, 3>, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %b:ptr<function, f32, read_write> = var |
| %c:ptr<function, bool, read_write> = var |
| %x_36:ptr<function, bool, read_write> = var |
| %10:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %11:f32 = load %10 |
| %12:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %13:f32 = load %12 |
| %14:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %15:f32 = load %14 |
| %16:array<f32, 3> = construct %11, %13, %15 |
| store %A1, %16 |
| %17:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %18:i32 = load %17 |
| %19:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %20:i32 = load %19 |
| %21:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %22:i32 = load %21 |
| %23:i32 = let %22 |
| %24:i32 = max %18, %20 |
| %25:i32 = min %24, %23 |
| store %a, %25 |
| %26:i32 = load %a |
| %27:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %28:i32 = load %27 |
| %29:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %30:i32 = load %29 |
| %31:i32 = let %30 |
| %32:i32 = max %26, %28 |
| %33:i32 = min %32, %31 |
| %34:ptr<function, f32, read_write> = access %A1, %33 |
| %35:f32 = load %34 |
| store %b, %35 |
| %36:f32 = load %b |
| %37:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %38:i32 = load %37 |
| %39:ptr<function, f32, read_write> = access %A1, %38 |
| %40:f32 = load %39 |
| %41:bool = lt %36, %40 |
| if %41 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %42:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %43:f32 = load %42 |
| %44:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %45:f32 = load %44 |
| %46:bool = gt %43, %45 |
| store %x_36, %46 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %47:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %48:f32 = load %47 |
| %49:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %50:i32 = load %49 |
| %51:ptr<function, f32, read_write> = access %A1, %50 |
| %52:f32 = load %51 |
| %53:bool = lt %48, %52 |
| store %x_36, %53 |
| exit_if # if_1 |
| } |
| } |
| %54:bool = load %x_36 |
| store %c, %54 |
| %55:bool = load %c |
| if %55 [t: $B5, f: $B6] { # if_2 |
| $B5: { # true |
| %56:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %57:i32 = load %56 |
| %58:f32 = convert %57 |
| %59:f32 = let %58 |
| %60:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %61:i32 = load %60 |
| %62:f32 = convert %61 |
| %63:f32 = let %62 |
| %64:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %65:i32 = load %64 |
| %66:f32 = convert %65 |
| %67:f32 = let %66 |
| %68:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %69:i32 = load %68 |
| %70:f32 = convert %69 |
| %71:vec4<f32> = construct %59, %63, %67, %70 |
| store %x_GLF_color, %71 |
| exit_if # if_2 |
| } |
| $B6: { # false |
| %72:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %73:f32 = load %72 |
| %74:vec4<f32> = construct %73 |
| store %x_GLF_color, %74 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B7: { |
| %76:void = call %main_1 |
| %77:vec4<f32> = load %x_GLF_color |
| %78:main_out = construct %77 |
| ret %78 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |