| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf1 = struct @align(4) { |
| ten:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| minusEight:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| store %a, 0i |
| store %b, 0i |
| store %i, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %8:i32 = load %i |
| %9:ptr<uniform, i32, read> = access %x_8, 0u |
| %10:i32 = load %9 |
| %11:bool = lt %8, %10 |
| if %11 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %12:i32 = load %a |
| %13:bool = gt %12, 5i |
| if %13 [t: $B7] { # if_2 |
| $B7: { # true |
| exit_loop # loop_1 |
| } |
| } |
| %14:i32 = load %a |
| %15:i32 = let %14 |
| %16:ptr<uniform, i32, read> = access %x_10, 0u |
| %17:i32 = load %16 |
| %18:i32 = call %tint_div_i32, %17, -4i |
| %20:i32 = add %15, %18 |
| store %a, %20 |
| %21:i32 = load %b |
| %22:i32 = add %21, 1i |
| store %b, %22 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %23:i32 = load %i |
| %24:i32 = add %23, 1i |
| store %i, %24 |
| next_iteration # -> $B3 |
| } |
| } |
| %25:i32 = load %b |
| %26:bool = eq %25, 3i |
| if %26 [t: $B8, f: $B9] { # if_3 |
| $B8: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_3 |
| } |
| $B9: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B10: { |
| %28:void = call %main_1 |
| %29:vec4<f32> = load %x_GLF_color |
| %30:main_out = construct %29 |
| ret %30 |
| } |
| } |
| %tint_div_i32 = func(%lhs:i32, %rhs:i32):i32 { |
| $B11: { |
| %33:bool = eq %rhs, 0i |
| %34:bool = eq %lhs, -2147483648i |
| %35:bool = eq %rhs, -1i |
| %36:bool = and %34, %35 |
| %37:bool = or %33, %36 |
| %38:i32 = select %rhs, 1i, %37 |
| %39:i32 = div %lhs, %38 |
| ret %39 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |