blob: f397383d4c0c4fa4c52eb486349b43e2cd36d5e2 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
one:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%f:ptr<function, f32, read_write> = var
%5:ptr<uniform, f32, read> = access %x_6, 0u
%6:f32 = load %5
%x_28:f32 = let %6
%8:f32 = mul 2.0f, %x_28
%9:f32 = div 4.0f, %8
store %f, %9
%10:f32 = load %f
%x_31:f32 = let %10
%12:f32 = load %f
%x_33:f32 = let %12
%14:bool = gt %x_31, 1.89999997615814208984f
%15:bool = lt %x_33, 2.09999990463256835938f
%16:bool = and %14, %15
if %16 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
$B4: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%18:void = call %main_1
%19:vec4<f32> = load %x_GLF_color
%20:main_out = construct %19
ret %20
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************