blob: a7d5cfcf1b4260b4da8984eb231c925494ef9ca1 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
threeandfour:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%v:ptr<function, vec4<f32>, read_write> = var
store %v, vec4<f32>(2.0f, 3.0f, 4.0f, 5.0f)
%5:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%6:f32 = load_vector_element %5, 1u
%x_40:f32 = let %6
%8:vec2<f32> = construct 1.0f, %x_40
%9:vec2<f32> = select vec2<f32>(2.0f, 6.0f), %8, vec2<bool>(true, false)
%x_42:vec2<f32> = let %9
%11:vec4<f32> = load %v
%x_43:vec4<f32> = let %11
%13:f32 = access %x_42, 0u
%14:f32 = access %x_42, 1u
%15:f32 = access %x_43, 2u
%16:f32 = access %x_43, 3u
%17:vec4<f32> = construct %13, %14, %15, %16
store %v, %17
%18:vec4<f32> = load %v
%x_45:vec4<f32> = let %18
%20:vec4<bool> = eq %x_45, vec4<f32>(1.0f, 6.0f, 4.0f, 5.0f)
%21:bool = all %20
if %21 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
$B4: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%23:void = call %main_1
%24:vec4<f32> = load %x_GLF_color
%25:main_out = construct %24
ret %25
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************