| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %v1:ptr<function, vec2<f32>, read_write> = var |
| %b:ptr<function, vec2<f32>, read_write> = var |
| %a:ptr<function, f32, read_write> = var |
| %x_51:ptr<function, bool, read_write> = var |
| %x_52:ptr<function, bool, read_write> = var |
| %9:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %10:f32 = load %9 |
| %11:vec2<f32> = construct %10 |
| store %v1, %11 |
| %12:vec2<f32> = load %v1 |
| %13:vec2<f32> = fract %12 |
| store %b, %13 |
| %14:vec2<f32> = load %b |
| %15:vec2<f32> = smoothstep vec2<f32>(1.0f), vec2<f32>(1.0f), %14 |
| %16:f32 = access %15, 0u |
| store %a, %16 |
| %17:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %18:f32 = load %17 |
| %19:f32 = load %a |
| %20:f32 = load %a |
| %21:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %22:f32 = load %21 |
| %23:vec4<f32> = construct %18, %19, %20, %22 |
| store %x_GLF_color, %23 |
| %24:f32 = load_vector_element %b, 0u |
| %25:bool = lt %24, 1.0f |
| %x_46:bool = let %25 |
| store %x_52, %x_46 |
| if %x_46 [t: $B3] { # if_1 |
| $B3: { # true |
| %27:f32 = load_vector_element %b, 1u |
| %28:bool = lt %27, 1.0f |
| store %x_51, %28 |
| %29:bool = load %x_51 |
| store %x_52, %29 |
| exit_if # if_1 |
| } |
| } |
| %30:bool = load %x_52 |
| if %30 [t: $B4, f: $B5] { # if_2 |
| $B4: { # true |
| %31:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %32:f32 = load %31 |
| %33:f32 = load_vector_element %b, 0u |
| %34:f32 = load_vector_element %b, 1u |
| %35:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %36:f32 = load %35 |
| %37:vec4<f32> = construct %32, %33, %34, %36 |
| store %x_GLF_color, %37 |
| exit_if # if_2 |
| } |
| $B5: { # false |
| %38:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %39:f32 = load %38 |
| %40:vec4<f32> = construct %39 |
| store %x_GLF_color, %40 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B6: { |
| %42:void = call %main_1 |
| %43:vec4<f32> = load %x_GLF_color |
| %44:main_out = construct %43 |
| ret %44 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |