blob: 60213f703ad20eb48b1f709db542540f8727f30b [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%5:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%6:i32 = load %5
%x_25:i32 = let %6
%8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%9:i32 = load %8
%x_29:i32 = let %9
%11:u32 = and 5u, 31u
%12:i32 = shl %x_25, %11
%13:u32 = bitcast %12
%14:u32 = and %13, 31u
%15:i32 = shr 1i, %14
%16:i32 = let %15
%17:u32 = bitcast %x_29
%18:u32 = and %17, 31u
%19:i32 = shr %16, %18
store %a, %19
%20:i32 = load %a
%x_31:i32 = let %20
%22:bool = eq %x_31, 1i
if %22 [t: $B3, f: $B4] { # if_1
$B3: { # true
%23:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%24:i32 = load %23
%x_37:i32 = let %24
%26:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%27:i32 = load %26
%x_40:i32 = let %27
%29:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%30:i32 = load %29
%x_43:i32 = let %30
%32:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%33:i32 = load %32
%x_46:i32 = let %33
%35:f32 = convert %x_37
%36:f32 = let %35
%37:f32 = convert %x_40
%38:f32 = let %37
%39:f32 = convert %x_43
%40:f32 = let %39
%41:f32 = convert %x_46
%42:vec4<f32> = construct %36, %38, %40, %41
store %x_GLF_color, %42
exit_if # if_1
}
$B4: { # false
%43:i32 = load %a
%x_49:i32 = let %43
%45:f32 = convert %x_49
%x_50:f32 = let %45
%47:vec4<f32> = construct %x_50, %x_50, %x_50, %x_50
store %x_GLF_color, %47
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%49:void = call %main_1
%50:vec4<f32> = load %x_GLF_color
%51:main_out = construct %50
ret %51
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************