| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %5:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %6:i32 = load %5 |
| %x_25:i32 = let %6 |
| %8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %9:i32 = load %8 |
| %x_29:i32 = let %9 |
| %11:u32 = and 5u, 31u |
| %12:i32 = shl %x_25, %11 |
| %13:u32 = bitcast %12 |
| %14:u32 = and %13, 31u |
| %15:i32 = shr 1i, %14 |
| %16:i32 = let %15 |
| %17:u32 = bitcast %x_29 |
| %18:u32 = and %17, 31u |
| %19:i32 = shr %16, %18 |
| store %a, %19 |
| %20:i32 = load %a |
| %x_31:i32 = let %20 |
| %22:bool = eq %x_31, 1i |
| if %22 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %23:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %24:i32 = load %23 |
| %x_37:i32 = let %24 |
| %26:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %27:i32 = load %26 |
| %x_40:i32 = let %27 |
| %29:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %30:i32 = load %29 |
| %x_43:i32 = let %30 |
| %32:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %33:i32 = load %32 |
| %x_46:i32 = let %33 |
| %35:f32 = convert %x_37 |
| %36:f32 = let %35 |
| %37:f32 = convert %x_40 |
| %38:f32 = let %37 |
| %39:f32 = convert %x_43 |
| %40:f32 = let %39 |
| %41:f32 = convert %x_46 |
| %42:vec4<f32> = construct %36, %38, %40, %41 |
| store %x_GLF_color, %42 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %43:i32 = load %a |
| %x_49:i32 = let %43 |
| %45:f32 = convert %x_49 |
| %x_50:f32 = let %45 |
| %47:vec4<f32> = construct %x_50, %x_50, %x_50, %x_50 |
| store %x_GLF_color, %47 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %49:void = call %main_1 |
| %50:vec4<f32> = load %x_GLF_color |
| %51:main_out = construct %50 |
| ret %51 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |