blob: b7663e8ac4ed35cad3545e951dc3a69a383673a7 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_global_loop_count:ptr<private, i32, read_write> = var
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%f:ptr<function, f32, read_write> = var
%i:ptr<function, i32, read_write> = var
store %x_GLF_global_loop_count, 0i
%8:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%9:f32 = load %8
%x_36:f32 = let %9
store %f, %x_36
%11:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%12:i32 = load %11
%x_38:i32 = let %12
store %i, %x_38
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%14:i32 = load %i
%x_43:i32 = let %14
%16:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%17:i32 = load %16
%x_45:i32 = let %17
%19:bool = lt %x_43, %x_45
if %19 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%20:f32 = load %f
%x_48:f32 = let %20
%22:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%23:f32 = load %22
%x_50:f32 = let %23
%25:bool = gt %x_48, %x_50
if %25 [t: $B7] { # if_2
$B7: { # true
exit_if # if_2
}
}
store %f, 1.0f
%26:ptr<uniform, f32, read> = access %x_7, 0u, 2i, 0u
%27:f32 = load %26
%x_55:f32 = let %27
%29:f32 = load %f
%x_56:f32 = let %29
%31:i32 = load %i
%x_59:i32 = let %31
%33:f32 = clamp %x_55, 1.0f, %x_56
%34:f32 = sub 1.0f, %33
%35:f32 = let %34
%36:f32 = convert %x_59
%37:f32 = add %35, %36
store %f, %37
continue # -> $B4
}
$B4: { # continuing
%38:i32 = load %i
%x_62:i32 = let %38
%40:i32 = add %x_62, 1i
store %i, %40
next_iteration # -> $B3
}
}
%41:f32 = load %f
%x_64:f32 = let %41
%43:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%44:f32 = load %43
%x_66:f32 = let %44
%46:bool = eq %x_64, %x_66
if %46 [t: $B8, f: $B9] { # if_3
$B8: { # true
%47:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%48:i32 = load %47
%x_72:i32 = let %48
%50:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%51:i32 = load %50
%x_75:i32 = let %51
%53:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%54:i32 = load %53
%x_78:i32 = let %54
%56:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%57:i32 = load %56
%x_81:i32 = let %57
%59:f32 = convert %x_72
%60:f32 = let %59
%61:f32 = convert %x_75
%62:f32 = let %61
%63:f32 = convert %x_78
%64:f32 = let %63
%65:f32 = convert %x_81
%66:vec4<f32> = construct %60, %62, %64, %65
store %x_GLF_color, %66
exit_if # if_3
}
$B9: { # false
%67:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%68:i32 = load %67
%x_85:i32 = let %68
%70:f32 = convert %x_85
%x_86:f32 = let %70
%72:vec4<f32> = construct %x_86, %x_86, %x_86, %x_86
store %x_GLF_color, %72
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B10: {
%74:void = call %main_1
%75:vec4<f32> = load %x_GLF_color
%76:main_out = construct %75
ret %76
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************