blob: 934b4a28d4f750f18afdab27d24ee6c9276ee4e0 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 6> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%arr:ptr<function, array<i32, 3>, read_write> = var
%index:ptr<function, i32, read_write> = var
%x_76:ptr<function, bool, read_write> = var
%x_86:ptr<function, bool, read_write> = var
%x_77_phi:ptr<function, bool, read_write> = var
%x_87_phi:ptr<function, bool, read_write> = var
%10:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%11:i32 = load %10
%x_33:i32 = let %11
%13:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u
%14:i32 = load %13
%x_35:i32 = let %14
%16:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%17:i32 = load %16
%x_37:i32 = let %17
%19:array<i32, 3> = construct %x_33, %x_35, %x_37
store %arr, %19
store %index, 1i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%x_51:ptr<function, bool, read_write> = var
%x_52_phi:ptr<function, bool, read_write> = var
store %x_52_phi, true
if true [t: $B5] { # if_1
$B5: { # true
%22:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%23:i32 = load %22
%x_46:i32 = let %23
%25:i32 = load %index
%x_48:i32 = let %25
%27:bool = eq %x_46, 1i
%28:bool = lte %x_48, 1i
%29:bool = and %27, %28
%30:bool = eq %29, false
store %x_51, %30
%31:bool = load %x_51
store %x_52_phi, %31
exit_if # if_1
}
}
%32:bool = load %x_52_phi
%x_52:bool = let %32
%34:bool = eq %x_52, false
if %34 [t: $B6, f: $B7] { # if_2
$B6: { # true
exit_if # if_2
}
$B7: { # false
exit_loop # loop_1
}
}
%35:i32 = load %index
%x_55:i32 = let %35
%x_56_save:i32 = let %x_55
%38:ptr<function, i32, read_write> = access %arr, %x_56_save
%39:i32 = load %38
%x_57:i32 = let %39
%41:ptr<function, i32, read_write> = access %arr, %x_56_save
%42:i32 = add %x_57, 1i
store %41, %42
%43:i32 = load %index
%x_59:i32 = let %43
%45:i32 = add %x_59, 1i
store %index, %45
continue # -> $B4
}
$B4: { # continuing
next_iteration # -> $B3
}
}
%46:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%47:i32 = load %46
%x_62:i32 = let %47
%49:ptr<function, i32, read_write> = access %arr, %x_62
%50:i32 = load %49
%x_64:i32 = let %50
%52:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%53:i32 = load %52
%x_66:i32 = let %53
%55:bool = eq %x_64, %x_66
%x_67:bool = let %55
store %x_77_phi, %x_67
if %x_67 [t: $B8] { # if_3
$B8: { # true
%57:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%58:i32 = load %57
%x_71:i32 = let %58
%60:ptr<function, i32, read_write> = access %arr, %x_71
%61:i32 = load %60
%x_73:i32 = let %61
%63:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%64:i32 = load %63
%x_75:i32 = let %64
%66:bool = eq %x_73, %x_75
store %x_76, %66
%67:bool = load %x_76
store %x_77_phi, %67
exit_if # if_3
}
}
%68:bool = load %x_77_phi
%x_77:bool = let %68
store %x_87_phi, %x_77
if %x_77 [t: $B9] { # if_4
$B9: { # true
%70:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%71:i32 = load %70
%x_81:i32 = let %71
%73:ptr<function, i32, read_write> = access %arr, %x_81
%74:i32 = load %73
%x_83:i32 = let %74
%76:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%77:i32 = load %76
%x_85:i32 = let %77
%79:bool = eq %x_83, %x_85
store %x_86, %79
%80:bool = load %x_86
store %x_87_phi, %80
exit_if # if_4
}
}
%81:bool = load %x_87_phi
%x_87:bool = let %81
if %x_87 [t: $B10, f: $B11] { # if_5
$B10: { # true
%83:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%84:i32 = load %83
%x_92:i32 = let %84
%86:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%87:i32 = load %86
%x_95:i32 = let %87
%89:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%90:i32 = load %89
%x_98:i32 = let %90
%92:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%93:i32 = load %92
%x_101:i32 = let %93
%95:f32 = convert %x_92
%96:f32 = let %95
%97:f32 = convert %x_95
%98:f32 = let %97
%99:f32 = convert %x_98
%100:f32 = let %99
%101:f32 = convert %x_101
%102:vec4<f32> = construct %96, %98, %100, %101
store %x_GLF_color, %102
exit_if # if_5
}
$B11: { # false
%103:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%104:i32 = load %103
%x_105:i32 = let %104
%106:f32 = convert %x_105
%x_106:f32 = let %106
%108:vec4<f32> = construct %x_106, %x_106, %x_106, %x_106
store %x_GLF_color, %108
exit_if # if_5
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B12: {
%110:void = call %main_1
%111:vec4<f32> = load %x_GLF_color
%112:main_out = construct %111
ret %112
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************