| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %5:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %6:i32 = load %5 |
| store %a, %6 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %7:i32 = load %a |
| %8:bool = gte %7, 0i |
| if %8 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %9:i32 = load %a |
| %10:i32 = call %tint_div_i32, %9, 2i |
| %12:i32 = sub %10, 1i |
| store %a, %12 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| %13:i32 = load %a |
| %14:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %15:i32 = load %14 |
| %16:i32 = negation %15 |
| %17:bool = eq %13, %16 |
| if %17 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| %18:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %19:i32 = load %18 |
| %20:f32 = convert %19 |
| %21:f32 = let %20 |
| %22:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %23:i32 = load %22 |
| %24:f32 = convert %23 |
| %25:f32 = let %24 |
| %26:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %27:i32 = load %26 |
| %28:f32 = convert %27 |
| %29:f32 = let %28 |
| %30:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %31:i32 = load %30 |
| %32:f32 = convert %31 |
| %33:vec4<f32> = construct %21, %25, %29, %32 |
| store %x_GLF_color, %33 |
| exit_if # if_2 |
| } |
| $B8: { # false |
| %34:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %35:i32 = load %34 |
| %36:f32 = convert %35 |
| %37:vec4<f32> = construct %36 |
| store %x_GLF_color, %37 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B9: { |
| %39:void = call %main_1 |
| %40:vec4<f32> = load %x_GLF_color |
| %41:main_out = construct %40 |
| ret %41 |
| } |
| } |
| %tint_div_i32 = func(%lhs:i32, %rhs:i32):i32 { |
| $B10: { |
| %44:bool = eq %rhs, 0i |
| %45:bool = eq %lhs, -2147483648i |
| %46:bool = eq %rhs, -1i |
| %47:bool = and %45, %46 |
| %48:bool = or %44, %47 |
| %49:i32 = select %rhs, 1i, %48 |
| %50:i32 = div %lhs, %49 |
| ret %50 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |