| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %5:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %6:i32 = load %5 |
| %x_26:i32 = let %6 |
| store %a, %x_26 |
| %8:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %9:i32 = load %8 |
| %x_28:i32 = let %9 |
| %11:f32 = convert %x_28 |
| %x_29:f32 = let %11 |
| %13:vec4<f32> = construct %x_29, %x_29, %x_29, %x_29 |
| store %x_GLF_color, %13 |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %14:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %15:i32 = load %14 |
| %x_36:i32 = let %15 |
| %17:i32 = load %a |
| %x_37:i32 = let %17 |
| %19:bool = eq %x_36, %x_37 |
| %20:bool = neq %19, true |
| if %20 [t: $B4, f: $B5] { # if_1 |
| $B4: { # true |
| exit_if # if_1 |
| } |
| $B5: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %21:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %22:i32 = load %21 |
| %x_42:i32 = let %22 |
| %24:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %25:i32 = load %24 |
| %x_45:i32 = let %25 |
| %27:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %28:i32 = load %27 |
| %x_48:i32 = let %28 |
| %30:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %31:i32 = load %30 |
| %x_51:i32 = let %31 |
| %33:f32 = convert %x_42 |
| %34:f32 = let %33 |
| %35:f32 = convert %x_45 |
| %36:f32 = let %35 |
| %37:f32 = convert %x_48 |
| %38:f32 = let %37 |
| %39:f32 = convert %x_51 |
| %40:vec4<f32> = construct %34, %36, %38, %39 |
| store %x_GLF_color, %40 |
| exit_loop # loop_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B6: { |
| %42:void = call %main_1 |
| %43:vec4<f32> = load %x_GLF_color |
| %44:main_out = construct %43 |
| ret %44 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |