| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %arr:ptr<function, array<f32, 5>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %8:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %9:f32 = load %8 |
| %10:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %11:f32 = load %10 |
| %12:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %13:f32 = load %12 |
| %14:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %15:f32 = load %14 |
| %16:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %17:f32 = load %16 |
| %18:array<f32, 5> = construct %9, %11, %13, %15, %17 |
| store %arr, %18 |
| %19:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %20:i32 = load %19 |
| store %i, %20 |
| store %j, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %21:i32 = load %i |
| %22:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %23:i32 = load %22 |
| %24:bool = lt %21, %23 |
| if %24 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %25:i32 = load %j |
| %26:bool = lt %25, -1i |
| if %26 [t: $B7] { # if_2 |
| $B7: { # true |
| exit_loop # loop_1 |
| } |
| } |
| %27:i32 = load %j |
| %x_63:i32 = let %27 |
| %29:ptr<function, f32, read_write> = access %arr, %x_63 |
| %30:i32 = load %j |
| %31:ptr<function, f32, read_write> = access %arr, %30 |
| %32:f32 = load %31 |
| %33:f32 = add %32, 1.0f |
| store %29, %33 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %34:i32 = load %i |
| %35:i32 = add %34, 1i |
| store %i, %35 |
| %36:i32 = load %j |
| %37:i32 = add %36, 1i |
| store %j, %37 |
| next_iteration # -> $B3 |
| } |
| } |
| %38:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %39:f32 = load %38 |
| %40:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %41:f32 = load %40 |
| %42:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %43:f32 = load %42 |
| %44:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %45:f32 = load %44 |
| %46:vec4<f32> = construct %39, %41, %43, %45 |
| store %x_GLF_color, %46 |
| %47:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %48:i32 = load %47 |
| store %i, %48 |
| loop [b: $B8, c: $B9] { # loop_2 |
| $B8: { # body |
| %49:i32 = load %i |
| %50:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %51:i32 = load %50 |
| %52:bool = lt %49, %51 |
| if %52 [t: $B10, f: $B11] { # if_3 |
| $B10: { # true |
| exit_if # if_3 |
| } |
| $B11: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %53:i32 = load %i |
| %54:ptr<function, f32, read_write> = access %arr, %53 |
| %55:f32 = load %54 |
| %56:bool = eq %55, 2.0f |
| %57:bool = eq %56, false |
| if %57 [t: $B12] { # if_4 |
| $B12: { # true |
| %58:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %59:f32 = load %58 |
| %60:vec4<f32> = construct %59 |
| store %x_GLF_color, %60 |
| exit_if # if_4 |
| } |
| } |
| continue # -> $B9 |
| } |
| $B9: { # continuing |
| %61:i32 = load %i |
| %62:i32 = add %61, 1i |
| store %i, %62 |
| next_iteration # -> $B8 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B13: { |
| %64:void = call %main_1 |
| %65:vec4<f32> = load %x_GLF_color |
| %66:main_out = construct %65 |
| ret %66 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |