blob: e7b39fd7b0883de7aee9bf55f1b9705b93bbdfaa [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 4> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_v1_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_12:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_v1:ptr<private, vec4<f32>, read_write> = var
%continue_execution:ptr<private, bool, read_write> = var, true
}
%main_1 = func():void {
$B2: {
%uv:ptr<function, vec2<f32>, read_write> = var
%v1:ptr<function, vec4<f32>, read_write> = var
%a:ptr<function, f32, read_write> = var
%i:ptr<function, i32, read_write> = var
%11:vec4<f32> = load %gl_FragCoord
%12:vec2<f32> = swizzle %11, xy
store %uv, %12
%13:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%14:f32 = load %13
%15:vec4<f32> = construct %14
store %v1, %15
%16:f32 = load_vector_element %uv, 1u
%17:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%18:f32 = load %17
%19:bool = gte %16, %18
if %19 [t: $B3] { # if_1
$B3: { # true
%20:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u
%21:f32 = load %20
store_vector_element %v1, 0u, %21
%22:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%23:f32 = load %22
store_vector_element %v1, 1u, %23
%24:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%25:f32 = load %24
store_vector_element %v1, 2u, %25
%26:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u
%27:f32 = load %26
store_vector_element %v1, 3u, %27
exit_if # if_1
}
}
%28:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u
%29:f32 = load %28
store %a, %29
%30:ptr<uniform, i32, read> = access %x_12, 0u, 1i, 0u
%31:i32 = load %30
store %i, %31
loop [b: $B4, c: $B5] { # loop_1
$B4: { # body
%32:i32 = load %i
%33:ptr<uniform, i32, read> = access %x_12, 0u, 0i, 0u
%34:i32 = load %33
%35:bool = lt %32, %34
if %35 [t: $B6, f: $B7] { # if_2
$B6: { # true
exit_if # if_2
}
$B7: { # false
exit_loop # loop_1
}
}
%36:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u
%37:f32 = load %36
%38:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%39:f32 = load %38
%40:bool = lt %37, %39
if %40 [t: $B8] { # if_3
$B8: { # true
store %continue_execution, false
exit_if # if_3
}
}
%41:f32 = load_vector_element %v1, 0u
%42:f32 = load_vector_element %v1, 1u
%43:f32 = add %41, %42
%44:f32 = load_vector_element %v1, 2u
%45:f32 = add %43, %44
%46:f32 = load_vector_element %v1, 3u
%47:f32 = add %45, %46
%48:ptr<uniform, f32, read> = access %x_8, 0u, 3i, 0u
%49:f32 = load %48
%50:f32 = pow %47, %49
store %a, %50
continue # -> $B5
}
$B5: { # continuing
%51:i32 = load %i
%52:i32 = add %51, 1i
store %i, %52
next_iteration # -> $B4
}
}
%53:f32 = load %a
%54:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%55:f32 = load %54
%56:bool = eq %53, %55
if %56 [t: $B9, f: $B10] { # if_4
$B9: { # true
%57:vec4<f32> = load %v1
store %x_GLF_v1, %57
exit_if # if_4
}
$B10: { # false
%58:ptr<uniform, i32, read> = access %x_12, 0u, 1i, 0u
%59:i32 = load %58
%60:f32 = convert %59
%61:vec4<f32> = construct %60
store %x_GLF_v1, %61
exit_if # if_4
}
}
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B11: {
store %gl_FragCoord, %gl_FragCoord_param
%64:void = call %main_1
%65:vec4<f32> = load %x_GLF_v1
%66:main_out = construct %65
%67:bool = load %continue_execution
%68:bool = eq %67, false
if %68 [t: $B12] { # if_5
$B12: { # true
terminate_invocation
}
}
ret %66
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************