| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf2 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| strided_arr_2 = struct @align(4) { |
| el:u32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_uint_values:array<strided_arr_2, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_8:ptr<uniform, buf2, read> = var @binding_point(0, 2) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_12:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, u32, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| store %a, 0u |
| %9:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %10:i32 = load %9 |
| %x_41:i32 = let %10 |
| store %b, %x_41 |
| %12:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_43:f32 = let %12 |
| %14:ptr<uniform, f32, read> = access %x_10, 0u, 0i, 0u |
| %15:f32 = load %14 |
| %x_45:f32 = let %15 |
| %17:bool = lt %x_43, %x_45 |
| if %17 [t: $B3] { # if_1 |
| $B3: { # true |
| %18:ptr<uniform, u32, read> = access %x_12, 0u, 0i, 0u |
| %19:u32 = load %18 |
| %x_50:u32 = let %19 |
| %21:u32 = load %a |
| %x_51:u32 = let %21 |
| %23:u32 = call %tint_mod_u32, %x_50, %x_51 |
| %25:i32 = bitcast %23 |
| store %b, %25 |
| exit_if # if_1 |
| } |
| } |
| %26:i32 = load %b |
| %x_54:i32 = let %26 |
| %28:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %29:i32 = load %28 |
| %x_56:i32 = let %29 |
| %31:bool = eq %x_54, %x_56 |
| if %31 [t: $B4, f: $B5] { # if_2 |
| $B4: { # true |
| %32:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %33:i32 = load %32 |
| %x_62:i32 = let %33 |
| %35:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %36:i32 = load %35 |
| %x_65:i32 = let %36 |
| %38:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %39:i32 = load %38 |
| %x_68:i32 = let %39 |
| %41:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %42:i32 = load %41 |
| %x_71:i32 = let %42 |
| %44:f32 = convert %x_62 |
| %45:f32 = let %44 |
| %46:f32 = convert %x_65 |
| %47:f32 = let %46 |
| %48:f32 = convert %x_68 |
| %49:f32 = let %48 |
| %50:f32 = convert %x_71 |
| %51:vec4<f32> = construct %45, %47, %49, %50 |
| store %x_GLF_color, %51 |
| exit_if # if_2 |
| } |
| $B5: { # false |
| %52:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %53:i32 = load %52 |
| %x_75:i32 = let %53 |
| %55:f32 = convert %x_75 |
| %x_76:f32 = let %55 |
| %57:vec4<f32> = construct %x_76, %x_76, %x_76, %x_76 |
| store %x_GLF_color, %57 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B6: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %60:void = call %main_1 |
| %61:vec4<f32> = load %x_GLF_color |
| %62:main_out = construct %61 |
| ret %62 |
| } |
| } |
| %tint_mod_u32 = func(%lhs:u32, %rhs:u32):u32 { |
| $B7: { |
| %65:bool = eq %rhs, 0u |
| %66:u32 = select %rhs, 1u, %65 |
| %67:u32 = let %66 |
| %68:u32 = div %lhs, %67 |
| %69:u32 = mul %68, %67 |
| %70:u32 = sub %lhs, %69 |
| ret %70 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |