| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 5> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %M1:ptr<function, mat2x2<f32>, read_write> = var |
| %a:ptr<function, f32, read_write> = var |
| %c:ptr<function, i32, read_write> = var |
| %8:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %9:f32 = load %8 |
| %10:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %11:f32 = load %10 |
| %12:vec2<f32> = construct %9, %11 |
| %13:vec2<f32> = let %12 |
| %14:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %15:f32 = load %14 |
| %16:ptr<uniform, f32, read> = access %x_6, 0u, 4i, 0u |
| %17:f32 = load %16 |
| %18:vec2<f32> = construct %15, %17 |
| %19:mat2x2<f32> = construct %13, %18 |
| store %M1, %19 |
| %20:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %21:f32 = load %20 |
| store %a, %21 |
| %22:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %23:i32 = load %22 |
| store %c, %23 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %24:i32 = load %c |
| %25:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %26:i32 = load %25 |
| %27:bool = lt %24, %26 |
| if %27 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %28:f32 = load %a |
| %29:f32 = let %28 |
| %30:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %31:i32 = load %30 |
| %32:ptr<function, vec2<f32>, read_write> = access %M1, %31 |
| %33:ptr<function, vec2<f32>, read_write> = let %32 |
| %34:i32 = load %c |
| %35:i32 = complement %34 |
| %36:i32 = max %35, 0i |
| %37:i32 = min %36, 1i |
| %38:f32 = load_vector_element %33, %37 |
| %39:f32 = add %29, %38 |
| store %a, %39 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %40:i32 = load %c |
| %41:i32 = add %40, 1i |
| store %c, %41 |
| next_iteration # -> $B3 |
| } |
| } |
| %42:f32 = load %a |
| %43:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %44:f32 = load %43 |
| %45:bool = eq %42, %44 |
| if %45 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| %46:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %47:i32 = load %46 |
| %48:f32 = convert %47 |
| %49:f32 = let %48 |
| %50:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %51:i32 = load %50 |
| %52:f32 = convert %51 |
| %53:f32 = let %52 |
| %54:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %55:i32 = load %54 |
| %56:f32 = convert %55 |
| %57:f32 = let %56 |
| %58:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %59:i32 = load %58 |
| %60:f32 = convert %59 |
| %61:vec4<f32> = construct %49, %53, %57, %60 |
| store %x_GLF_color, %61 |
| exit_if # if_2 |
| } |
| $B8: { # false |
| %62:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %63:i32 = load %62 |
| %64:f32 = convert %63 |
| %65:vec4<f32> = construct %64 |
| store %x_GLF_color, %65 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B9: { |
| %67:void = call %main_1 |
| %68:vec4<f32> = load %x_GLF_color |
| %69:main_out = construct %68 |
| ret %69 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |